## 基础状态
class_name StateBase extends Node

@onready var state_machine_node : StateMachineNode = get_parent()

## 进入状态
func enter() -> void:
	pass


## 退出状态
func exit() -> void:
	pass


## 渲染
func process_update(_delta: float) -> void:
	pass


## 物理
func physics_process_update(_delta: float) -> void:
	pass
